﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LevelEditor
{
    public class Tile
    {
        #region Attributes
        public String name;
        public bool collision;
        public char objectType;
        public int posX;
        public int posY;
        public bool pushable;
        #endregion

        public Tile(String nm, bool collide, bool push, char type, int locX, int locY)
        {
            name = nm;
            collision = collide;
            objectType = type;
            posX = locX;
            posY = locY;
            pushable = push;
        }
    }
}
